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61. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
SanDooD wrote: Serendipity Lost wrote: Monasucks wrote: And another thing came up my mind with all those changes. We play eve in our free time. Now we should wait and sped our freetime haveing less fun and just idle for some kind of coo...
- by Kagura Nikon - at 2014.10.04 21:50:00
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62. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Jenn aSide wrote: Kagura Nikon wrote: Jenn aSide wrote: Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers t...
- by Kagura Nikon - at 2014.10.04 21:47:00
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63. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Jenn aSide wrote: Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battl...
- by Kagura Nikon - at 2014.10.04 19:32:00
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64. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Jarvis Wellington wrote: So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war... And also now we will see gate camps become e...
- by Kagura Nikon - at 2014.10.04 19:30:00
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65. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Panther X wrote: Oh, one more thing. If capitals are able to take jump gates, are they now able to take deadspace gates? Believe me, if you make that change, I will be all over incursions in my carriers. Hmmmmmm every acceleration gate al...
- by Kagura Nikon - at 2014.10.04 19:29:00
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66. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sgt Ocker wrote: Steve Ronuken wrote: A little of the reasoning, as far as I'm aware: While big fights are nice and all, the ability to hot drop someone on the other side of New Eden leads to people avoiding fights, so they don't get droppe...
- by Kagura Nikon - at 2014.10.04 12:36:00
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67. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Miriya Zakalwe wrote: What's truly funny about this is that even the unintended side effects are obvious and will be bad. You think Minnie/Amarr FW space is a hotdrop ghetto *now*? Look at a map and think about what PL and SC will do for fun wh...
- by Kagura Nikon - at 2014.10.04 12:34:00
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68. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mechatronicus Anihilus wrote: 4) The devs are out of touch with too much of the day-to-day reality in Eve. CCP Greyscale's example of someone hopping a solo carrier through 40 gates in low/null is great comedy but not realistic for those of ...
- by Kagura Nikon - at 2014.10.04 12:07:00
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69. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Again and again.. people keep forgetting that the capitals ships are gettign a MASSIVE buff on being able to cross gates. That alone will increase dramatically their tactical capabilities on a SMALL frotn scenario. YEs they lose strategic power b...
- by Kagura Nikon - at 2014.10.04 12:04:00
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70. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Shin Dari wrote: @CCP Greyscale The value of jumpskills has been severely reduced, please reduce the ranks of these skills. To train these skills now takes months, while offering little value. Also please put priority on the rebalancing of c...
- by Kagura Nikon - at 2014.10.04 09:23:00
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71. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Dea Doughmaker wrote: all i said was one titan per fleet, 5 supers per fleet, 25 carriers per fleet and fleet needs to be full so they deal damage. STOP with these useles comments frompeopel that NEVER ever been in a fleet. 0.0 fleets are...
- by Kagura Nikon - at 2014.10.04 09:20:00
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72. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kun'ii Zenya wrote: Rowells wrote: I've done logistics for my own corp for a short period and I do it for my own indy operations. Albeit not in quantities as large as that. I know not all things can be sourced locally, and if you compare wha...
- by Kagura Nikon - at 2014.10.04 09:18:00
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73. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Lord Road wrote: You guys really can't see it clear or you refuse to? NOBODY will re-sub because of this, because nobody unsubbed because of power projection. Major power blocks will still be able to defend their space against small alliances ...
- by Kagura Nikon - at 2014.10.03 15:24:00
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74. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Retar Aveymone wrote: Vaerah Vahrokha wrote: Retar Aveymone wrote: Vaerah Vahrokha wrote: Might sound odd, but we stayed for years with just regular industrial ships (that is, without even a normal freighter) and somehow people still ...
- by Kagura Nikon - at 2014.10.03 15:21:00
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75. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
ergherhdfgh wrote: Viceversa wrote: What is the reason of nerfing JF? Has anyone been afraid of JF drops? I believe they are under the impression that it will stimulate local economies and local production. Either that or they just want ...
- by Kagura Nikon - at 2014.10.03 15:18:00
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76. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Retar Aveymone wrote: Vaerah Vahrokha wrote: Might sound odd, but we stayed for years with just regular industrial ships (that is, without even a normal freighter) and somehow people still went to null. no you didn't seriously people, I ...
- by Kagura Nikon - at 2014.10.03 15:04:00
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77. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Retar Aveymone wrote: Kagura Nikon wrote: True Sight wrote: Kagura Nikon wrote: food for tought.. the vast majority of those were 0.0 dwellers and LEFT 0.0 because the game got BORIGN capital ships online. And we are happy because how ...
- by Kagura Nikon - at 2014.10.03 15:03:00
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78. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Alp Khan wrote: ergherhdfgh wrote: Kal Azkar wrote: This idea is terrible, and trying to fix it is just making it worse... there are lots of other methods I am sure, but I question why are we only getting answers from the Devs when sugges...
- by Kagura Nikon - at 2014.10.03 14:50:00
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79. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
True Sight wrote: Kagura Nikon wrote: Most of us lived in 0.0 when these things did not exist. We are not cry babies, we will not stop playing because of such pitiful things. Current 0.0 generation are spoiled kids. you can throw any s...
- by Kagura Nikon - at 2014.10.03 14:49:00
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80. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
True Sight wrote: Kagura Nikon wrote: food for tought.. the vast majority of those were 0.0 dwellers and LEFT 0.0 because the game got BORIGN capital ships online. And we are happy because how 0.0 will be interestign enough for us to return....
- by Kagura Nikon - at 2014.10.03 14:43:00
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